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I finally updated the blog! Sorry about disappearing for about a year. I’ve been busy, and I’ve been procrastinating, especially since this website started acting up and I’ve been scared to try to fix it. I have moved house though. And I’ve been busy with my girlfriend. And I’ve been re-examining some of my politics. And I’ve been studying, and I just got a new qualification in Certificate III in Police Studies. Strange, I know.

Anyway, I just invested in a new Toshiba Windows 7 x64 laptop (with 3D). So now I can try to get GlovePIE fully supporting 64 bit and Windows 7.

By the way, there’s a bug in the smooth function in the latest version of GlovePIE, so I’d better get the updated version out quickly. I’m not good at managing releases yet though, especially since I haven’t decided yet what financial model to use. But I’ll put out a free version soon.

I’ve also been working on writing my own Virtual Reality system. So far it supports Direct3D 9, a few different stereoscopic 3D modes, automatically detecting the size and shape of any monitors or TVs you have plugged in, and VR920 stereoscopic 3D and head tracking. And I made an example application which loads levels from Wolfenstein 3D, Spear of Destiny, Blake Stone, Corridor 7, Operation Body Count, and Super 3D Noah’s Ark (actually quite a good game despite being made by fundamentalist Christians). The VR system is designed to unify Virtual Reality and ordinary PC First-person (or even third-person) gaming, so that there’s a continuum between them. The idea is that in the VR manager you could choose WASD+mouselook keyboard controls and a fixed FOV and use an application like a normal FPS, or you could set up a HMD, or fixed screens and head-tracking, and hand or full body tracking (perhaps with Kinect). I also want to make it support motion controllers that only offer partial tracking.

Now that Penumbra Overture is open source, I’d really like to get that ported to Virtual Reality.

  7 Responses to “Hey, I finally updated the blog!”

  1. I was so pleased to see this appear in my feed. good that your still well. i had slight faults that something bad could have happen. i can’t wait for the next release of glovePIE and your virtual reality system sounds pretty interesting

  2. “So now I can try to get GlovePIE fully supporting 64 bit and Windows 7.”

    YES <3

  3. Finally dude!! Amazing news! And I bet that VR system is amazing aswell. Back to daily checking the website then. We thought we had lost you. Include OCR Bundles for Glovepie next time, might be cool too. Maybe also Quaternion for Rot. Matrices. DX10 Renderer or something like that? Maybe the lights on the 3D renderer that have an instensity change could be switched off too. I bought the same laptop as you. Need to be compatible with the Stereoscopic Nvidia Driver then.

    :)

  4. Nice to hear that you are finally back. I was afraid GlovePIE would be dead, because I found it about a month ago and I love it.
    I use it for Battlefield Bad Company 2 at the moment for control the game with my voice.
    So keep developing!
    And maybe you could make a new suitable design for the http://www.glovepie.org homepage, we aren’t at the 90′s anymore =P

  5. Dear Carl,

    Glad to have you back!
    Especially nice to see that the site is back, I’ve missed both of you a lot!

  6. i’m so relieved to see you back. for the last couple weeks i was getting concerned that something had happened or that the project had been discontinued.

  7. Glad to hear from you! I’m using GlovePie everyday, i created script for TrackIR to control mouse with my head and i use voice commands for various tasks. This helps me to deal with my aching wrists.

    I have also created scripts for games with GlovePie.

    Thank you for creating this create software and I’m happy to hear you are still developing it.

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